CYBERHACK

infiltrate the network

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CHANGELOG

2026-07-16

  • Combat rebalance -- late-game defense stacking no longer trivializes fights
  • Armor is no longer absolute -- every hit lands at least a glancing blow, so heavy DEF and regen can't make you untouchable
  • Armor-piercing weapons now halve enemy armor instead of negating it -- Firewall Titans keep their bite
  • BLACK ICE hardened -- more integrity, harder-hitting attacks, and its strikes cut through half your armor; the final fight is a real fight again

2026-07-14

  • Fixed bug in Rex's following algorithm.
  • Rex uses BFS pathfinding and diagonal movement -- no more getting stranded or stuck at corners
  • Rex stats screen added -- press K to check his condition
  • Press R to use a stim on Rex and restore his HP
  • Menu navigation uses W/S cursor instead of letter/number hotkeys

2026-07-10

  • Gameplay tips shown randomly on main menu and death screen
  • Shop panel overflow fixed -- inventory no longer stretches off-screen
  • Weapon damage now shows range (e.g. PWR 3-9) when variance is high
  • Regen nanites HUD label clarified to "HP regen"
  • EMP charge lore notes boss immunity and 3-tile radius
  • Optical cloak lore explains activation keys (I then E)
  • Augments correctly described as passive once installed
  • Death screen now requires 4-second hold to prevent accidental dismiss
  • Death screen shows kills, Rex floors survived, and final score
  • NetHack-style score: depth, level, kills, credits, dog floors, win bonus
  • K-9 companion Rex -- recruit him on floor 1; he persists across layers
  • Reactive plating charge -- consumable that grants temporary DEF bonus
  • Data broker at terminals -- launder credits into permanent score points