CYBERHACK
infiltrate the network
CHANGELOG
2026-07-16
- Combat rebalance -- late-game defense stacking no longer trivializes fights
- Armor is no longer absolute -- every hit lands at least a glancing blow, so heavy DEF and regen can't make you untouchable
- Armor-piercing weapons now halve enemy armor instead of negating it -- Firewall Titans keep their bite
- BLACK ICE hardened -- more integrity, harder-hitting attacks, and its strikes cut through half your armor; the final fight is a real fight again
2026-07-14
- Fixed bug in Rex's following algorithm.
- Rex uses BFS pathfinding and diagonal movement -- no more getting stranded or stuck at corners
- Rex stats screen added -- press K to check his condition
- Press R to use a stim on Rex and restore his HP
- Menu navigation uses W/S cursor instead of letter/number hotkeys
2026-07-10
- Gameplay tips shown randomly on main menu and death screen
- Shop panel overflow fixed -- inventory no longer stretches off-screen
- Weapon damage now shows range (e.g. PWR 3-9) when variance is high
- Regen nanites HUD label clarified to "HP regen"
- EMP charge lore notes boss immunity and 3-tile radius
- Optical cloak lore explains activation keys (I then E)
- Augments correctly described as passive once installed
- Death screen now requires 4-second hold to prevent accidental dismiss
- Death screen shows kills, Rex floors survived, and final score
- NetHack-style score: depth, level, kills, credits, dog floors, win bonus
- K-9 companion Rex -- recruit him on floor 1; he persists across layers
- Reactive plating charge -- consumable that grants temporary DEF bonus
- Data broker at terminals -- launder credits into permanent score points